PostMortem
Haunted » Devlog
What work
- Erase mechanic as main feature
- Have a simple and casual game loop
- Ghost animations
- Animated game logo
- Finish the jam with a MVP (Minimum Viable Product)
- Different types of movement by each type of ghost
- Implement Art and Audio without problems
- Art direction and sound design matching the aesthetic of the game
- Finished product in time for the game jam deadline
- Difficulty progression
- The core mechanic of erasing the screen
What didn't work
- Make a dynamic gameplay tutorial
- The UX and UI is really simple
- Balancing the gameplay (really hard the firsts builds)
- Don't have pause Menu
- No Web Build at the end of the jam
- No endless Mode
- First background draft was scaled too big and therefore didn't match the time and effort available (720x550pixel -> 350x250 pixel)
- Programming the layered background to fit in the animated moon
- No reason to add the custom textbox
- No pause menu initially
- Strict indication for a ghost to be uncovered
- Difficulty Spike towards the end
- No indication of a timer
Improvements
- Make better transitions
- Make a simple section or easy and fun to understand the main mechanic
- Investigate how to do a web build or why we have problem with it
- Make an algorithm for the endless Mode
- Going smaller instead of bigger, if time is limited
- Difficulty playmodes
- Timer implemented with sound
- Web Mode
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